Call of Duty features a wide arsenal of authentic American, British, Russian, and German WWII weapons, including various rifles, submachine guns, side arms, and grenades. You can carry
only two larger weapons at a time (as well as a pistol and some
grenades), so, typically, you'll want to have a rifle for
out-in-the-open engagements and a submachine gun for tight-quarter
combat.
While armed with any of these, you may shoot from the hip, raise the weapon to eye level and aim
down the sight (for more accuracy at the expense of movement speed), or
use the butt of the weapon to try and club an enemy to death. Manually
reloading your weapon tends to be faster than letting the clip run
out, and some weapons let you switch firing modes, like going from
full-auto to single shot (though, since you can squeeze off single rounds in full-auto mode, this isn't very useful).
Your
crosshairs expand when you're moving and contract when you're steady,
pointing out how much more inaccurate you'll be if you try to
run-and-gun. The weapons themselves are modeled
very convincingly, thanks in no small part to the tactile sense you get
from being able to look through their sights or use them as bludgeons,
and most every one will earn your respect since, in the right
situations, they can all be deadly effective.